![]() ![]() It's a game about careful, detailed state organisation and top-level strategy. It's slick and clever, and while there's not much, visually, to the moment that troops clash, the point of conflict in HoI is an almost incidental result of a vast continent-wide engineering effort. As you'll see in the screenshot above, weather changes the map significantly, and there are penalties for sending infantry marching through the wilderness during winter in Russia. Successful enemy spywork will reveal your movement arrows to the enemy and give them chance to prepare. As you leave them in place, they'll grow in effectiveness to reflect the extra intelligence and planning work being administered by top brass. It's Europe through a moody instagram filter. You give your orders by assigning units to a commanding officer, and then drawing their orders onto the map, itself a detailed sketch of the world rendered in muted greens and coffee-stain browns. Countries are split into provinces, themselves split into subsectors that contain plains, forests and rivers that affect troop movement. It's important to pay attention to terrain as you plan attacks. You defeat nations by taking victory points within their territory, tied to a nation's major cities and landmarks. ![]()
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